Do No Harm

Do No Harm screenshot

What is it?


Do No Harm is a game I made with two friends, Ben Van Treese and Caleb Creed. We made it as part of the Indie Speed Run, 2013 as our first ever attempt at a game.

What's it made with?


Honestly, we knew the game would be rushed so everything we did would have to be pretty simple to implement and test. For this reason, and the fact that I had been playing with HaxePunk a lot already lately, we chose HaxePunk. Along with HaxePunk, we used Nape as a physics engine and Tiled as a map editor. With this combination, we created Do No Harm and released it to the world as our entry in the Indie Speed Run.

Challenges


There were a lot of challenges. We spent a lot of time up working on the game. It was probably one of the longest weekends of my life. Here's some of the finer points:

  • None of us are graphically inclined. Almost all of our sprites came from either Caleb or Ben. The only sprite that wasn't made by us was the character sprite sheet, which we found on Open Game Art with a public domain license.
  • Not very much time. We simply didn't have enough time to do everything we wanted to. Notice how the game doesn't have a story? There was one planned out, and it wasn't half bad, but we didn't have enough time to implement NPCs that tell it.


Can I play?


Yes, you can. You can play on the official Indie Speed Run website, located here. Make sure you hit "play game" after you load the page, the thumbnail looks like the game after it loads, so people often mistake it for the game and get upset when it won't start...



comments powered by Disqus